QUICK START

 1 Choose race type depending on number of players.

 2 Pick racecar colors.

 3 Build the correct deck size. 1 suit per car.

 4 Shuffle and deal all the cards face down to the racecars.

 5 Each car selects a card (or two with R) to qualify.

 6 Drivers simultaneously reveal their cards. Highest card (or 2 with R) wins.

 7 Played cards are placed face up in a discard pile.

 8 The car that played the lowest card is placed at the end of the board.

 9 Place the remaining racecars by card rank, last to first.

10 Die roll for ties in qualifying only. Highest roll wins.

11 Race starts with the last place racecar challenging the car directly ahead for position.

12 Each car plays a card (or two with R). Highest card or cards wins.

13 Ties go to the car in front.

14 If the car behind wins, the cars switch position. 

15 Play continues with the winning racecar challenging the next car directly ahead.

16 Once a car loses a challenge its turn is over.

17 If a car passes 2 racecars on a lap, its turn is over.

18 If a racecar wins a challenge and has an open space directly ahead, it can move one space forward using Extend cards.

19 A car can only extend one space regardless of the number on the Extend card.

20 The leader cannot use the Drafting Extend card (3) to extend.

21 When a car extends, its turn is over.

22 If you cannot extend you must discard to end your turn.

23 After the leading car’s turn the next lap starts at the back of the race.

24 The race ends when a racecar runs out of cards. Play continues with the next car ahead and the final lap is completed (all the way to the first place racecar).

25 Points are scored based on finishing position. 

NOTES ON PLAY

  • You must always play a card (to challenge, to extend or discard).
  • A driver can pass and then extend, but cannot extend and then pass.
  • Only one Redline card may be played at a time (if two Redline cards are accidentally played at once, both are discarded for no value).
  • A Redline card may be used to discard two cards.
  • If a racecar runs out of cards before it finishes its turn, play passes to the racecar ahead.
  • It is important to keep track of how many cards your opponents have. When asked, drivers must show the number of cards they have left to the other drivers.
  • When a player is playing with 2 racecars and the racecars meet in a challenge, the driver plays a card for each racecar. This allows the player to determine which racecar should be ahead (also known as team orders).
  • Your car does not have to extend (play an extend card) even if you have an extend card in your hand. Discard instead. 
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