Expansion + Racecar Set Bundle - lacorsagame.com
Expansion + Racecar Set Bundle - lacorsagame.com
Expansion + Racecar Set Bundle - lacorsagame.com
Lacorsa Grand Prix Racing Board Game Expansion: 1962 - lacorsagame.com
Lacorsa Grand Prix Racing Board Game Expansion: 1962 - lacorsagame.com
Lacorsa Grand Prix Racing Board Game Expansion: 1962 - lacorsagame.com

Lacorsa Grand Prix Racing Board Game Expansion: 1962

$34.00

FIVE NEW RACING FEATURES

1. Lead Driver Advantage: Your top driver can set the pace like Jim Clark, but beware—the thrill comes with risk!
2. Incidents: Get ready for the unexpected with two thrilling incident cards that could lead to dramatic crashes and devastating DNFs!
3. Track Cards: Experience the adrenaline rush of seven unique house rules that inject vibrant circuit dynamics into the action—one for each pulse-pounding race of the championship!
4. Performance Cards: Rev up your engines with 18 brand-new Marker Cards that showcase the vehicle performance of 1962, adding a whole new layer of excitement!
5. Pit Stops: Execute the perfect pit stop strategy with a new card that allows drivers to time it just right, gaining crucial advantages and new cards during the race! 

CONTENTS

• 6 New Racecars (injection-molded)
Jack Blue (2)
British Motor Green (2)
Partnership Green (2)

• 78 Playing Cards (six suits) 
• 18 Car Performance Cards for the 1962 Season
• 7 Track Cards (rule variation)
• 2 Incident Cards
• Pit Stop Card
• Championship Scorepad (50 sheets)
• Expansion Rulebook
• Die

COMPATIBILITY

The Expansion must be used with the original LACORSA game, allowing you to enjoy racing with up to 12 drivers, each with one car, or six teams of two. Wood board not included. Additional Lacorsa game boards are sold separately but are not mandatory unless playing with more than 10 cars.
Description

Get ready to elevate your historic racing experience with the exhilarating 1962 Expansion for the Lacorsa Grand Prix Game! We've packed this update with five incredible new features that amp up the realism and open the door for even more race cars to join the competition. Don't miss out on the action—it's time to hit the track like never before! Plus, three stunning new car colors!

Check out the Rulebook for more info.

We have great deals up to 15% OFF on Expansion bundles here:

Customer Reviews

Based on 35 reviews
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S
Sir Kay
If you ain’t first, you’re last…

…and if you don’t want to be last… get the expansion pack! Adds so much depth to the base game. Well worth it!!

A
AJ Redmer (Professional Game Designer)
Response to Mark's gracious response to my earlier review

Hello Mark,

I am pleasantly surprised to receive a response from you. I really appreciate you considering my feedback. I hosted a Lacorsa Grand Prix party over the weekend. Although I am the only hard core F1 fan in the group, (I made an official F1 game for Xbox when I was the head of racing at Microsoft), all of the players were veteran gamers. We had a lot of discussion about the design of the game. Frankly, it is pretty brilliant. Adapting a war-style game loop to F1 seems like a challenge, but you pulled it off for the most part. :-)

We played the base game a few times and found it to be a bit too limiting. People felt too much at the mercy of the hand you were dealt. There were some pretty crazy hands. I had no R's or Champions in my hand and only one extend. I did mange to finish second in that race thanks to effective strategy. Another player had almost all the 4-6's in one hand. There is a feeling of doom from the start in those types of scenarios. Playing multiple rounds definitely lessons that pain, but when you add pitstops, the pain goes away completely pretty much regardless of the hand you are dealt. Now there is hope to improve your hand and recover with a well-timed pitstop. We played with the rule to allow players to examine all of the cards in the discard pile to gauge the piles strength and help time the pitstop. They still have to shuffle the cards before selecting them. That became a game in itself. I think it also really fits the emotional theme of what pitstops are about in real racing.

I have attached images of the car cards that were included in the two packages. There is no match for the pale green team in the base set or the blue and green teams in the 1962 expansion set. Part of the issue is the color of the stripe for the lead driver's car. This was frustrating because we use the cards to track pitstops. I added a set of markers to the game (you can sort of see them in the packaging) that we lay upon the corresponding car card to record the pitstop.

Your overall expansion design is awesome. The seven different race conditions, lead driver rules and of course the pitstops really make this game sing. I have a big Super Bowl party coming up on Sunday and several of the guests are big F1 fans and gamers. We are going to play a hardcore full season before the football game begins. :-)

Regards,

AJ

A
Ashley Nichols
Awesome!

Great expansion to a great game. It offers some cool extra rules that make the game even more like a F1 season, but with no complications to confuse non race game players. I love it and tje new car colors.

J
Justin
Great expansion

Added more depth to the game. My son (11) and I enjoy the added strategy to this add to an already great game.

C
Corey S.
Great Expansion

The expansion added more to experience and some great car colors. Great addition.