Hello Mark,
I am pleasantly surprised to receive a response from you. I really appreciate you considering my feedback. I hosted a Lacorsa Grand Prix party over the weekend. Although I am the only hard core F1 fan in the group, (I made an official F1 game for Xbox when I was the head of racing at Microsoft), all of the players were veteran gamers. We had a lot of discussion about the design of the game. Frankly, it is pretty brilliant. Adapting a war-style game loop to F1 seems like a challenge, but you pulled it off for the most part. :-)
We played the base game a few times and found it to be a bit too limiting. People felt too much at the mercy of the hand you were dealt. There were some pretty crazy hands. I had no R's or Champions in my hand and only one extend. I did mange to finish second in that race thanks to effective strategy. Another player had almost all the 4-6's in one hand. There is a feeling of doom from the start in those types of scenarios. Playing multiple rounds definitely lessons that pain, but when you add pitstops, the pain goes away completely pretty much regardless of the hand you are dealt. Now there is hope to improve your hand and recover with a well-timed pitstop. We played with the rule to allow players to examine all of the cards in the discard pile to gauge the piles strength and help time the pitstop. They still have to shuffle the cards before selecting them. That became a game in itself. I think it also really fits the emotional theme of what pitstops are about in real racing.
I have attached images of the car cards that were included in the two packages. There is no match for the pale green team in the base set or the blue and green teams in the 1962 expansion set. Part of the issue is the color of the stripe for the lead driver's car. This was frustrating because we use the cards to track pitstops. I added a set of markers to the game (you can sort of see them in the packaging) that we lay upon the corresponding car card to record the pitstop.
Your overall expansion design is awesome. The seven different race conditions, lead driver rules and of course the pitstops really make this game sing. I have a big Super Bowl party coming up on Sunday and several of the guests are big F1 fans and gamers. We are going to play a hardcore full season before the football game begins. :-)
Regards,
AJ