Lacorsa Grand Prix Racing Board Game Expansion: 1962
$34.00
$0.00
FIVE NEW RACING FEATURES
2. Incidents: Get ready for the unexpected with two thrilling incident cards that could lead to dramatic crashes and devastating DNFs!
3. Track Cards: Experience the adrenaline rush of seven unique house rules that inject vibrant circuit dynamics into the action—one for each pulse-pounding race of the championship!
4. Performance Cards: Rev up your engines with 18 brand-new Marker Cards that showcase the vehicle performance of 1962, adding a whole new layer of excitement!
5. Pit Stops: Execute the perfect pit stop strategy with a new card that allows drivers to time it just right, gaining crucial advantages and new cards during the race!
CONTENTS
Jack Blue (2)
British Motor Green (2)
Partnership Green (2)
• 78 Playing Cards (six suits)
• 18 Car Performance Cards for the 1962 Season
• 7 Track Cards (rule variation)
• 2 Incident Cards
• Pit Stop Card
• Championship Scorepad (50 sheets)
• Expansion Rulebook
• Die
COMPATIBILITY
Get ready to elevate your historic racing experience with the exhilarating 1962 Expansion for the Lacorsa Grand Prix Game! We've packed this update with five incredible new features that amp up the realism and open the door for even more race cars to join the competition. Don't miss out on the action—it's time to hit the track like never before! Plus, three stunning new car colors!
Check out the Rulebook for more info.
We have great deals up to 15% OFF on Expansion bundles here:
Became an instant fan of the core game, so I had to get the expanded rules! The pits & incident tables add a great random element to each race. I hope to see more in the future!
Quick delivery and a solid addition to my livery stable
I enjoy offline gaming. I am always looking for the next best time waster, and I've found it! I love the throwback feel of being in the 1960's era f1 circuit. The expansion rules are an awesome addition to an already cool game. The expansion offers new variations to the game with different racing experiences. As much as offline games can, this one delivers a real race-like feel. You will enjoy this game and you'll do what I have done...buy the rest of the car sets, that come with new race rules. I'm just waiting for the next set...I've got them all and I'm not sorry. You won't be either.
…and if you don’t want to be last… get the expansion pack! Adds so much depth to the base game. Well worth it!!
Hello Mark,
I am pleasantly surprised to receive a response from you. I really appreciate you considering my feedback. I hosted a Lacorsa Grand Prix party over the weekend. Although I am the only hard core F1 fan in the group, (I made an official F1 game for Xbox when I was the head of racing at Microsoft), all of the players were veteran gamers. We had a lot of discussion about the design of the game. Frankly, it is pretty brilliant. Adapting a war-style game loop to F1 seems like a challenge, but you pulled it off for the most part. :-)
We played the base game a few times and found it to be a bit too limiting. People felt too much at the mercy of the hand you were dealt. There were some pretty crazy hands. I had no R's or Champions in my hand and only one extend. I did mange to finish second in that race thanks to effective strategy. Another player had almost all the 4-6's in one hand. There is a feeling of doom from the start in those types of scenarios. Playing multiple rounds definitely lessons that pain, but when you add pitstops, the pain goes away completely pretty much regardless of the hand you are dealt. Now there is hope to improve your hand and recover with a well-timed pitstop. We played with the rule to allow players to examine all of the cards in the discard pile to gauge the piles strength and help time the pitstop. They still have to shuffle the cards before selecting them. That became a game in itself. I think it also really fits the emotional theme of what pitstops are about in real racing.
I have attached images of the car cards that were included in the two packages. There is no match for the pale green team in the base set or the blue and green teams in the 1962 expansion set. Part of the issue is the color of the stripe for the lead driver's car. This was frustrating because we use the cards to track pitstops. I added a set of markers to the game (you can sort of see them in the packaging) that we lay upon the corresponding car card to record the pitstop.
Your overall expansion design is awesome. The seven different race conditions, lead driver rules and of course the pitstops really make this game sing. I have a big Super Bowl party coming up on Sunday and several of the guests are big F1 fans and gamers. We are going to play a hardcore full season before the football game begins. :-)
Regards,
AJ